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HAVERHILL DART LEAGUE RULES – UPDATED 2/18/08



ARTICLE 1 - SPONSER RESPONSIBILITY


  1. All league competition, including tournaments and playoffs, shall be played on a standard English bristle board with a twenty point clock-face of the hand wired variety (ie. with the wires separating the single, double and triple sections on the outside of the board.)


  1. Dartboard shall be placed 5 feet 8 inches from the floor to the center of the bullseye, with the twenty beds at the top center. The front edge of the toe line (the edge closest to the board) will be 7 feet 91/4 inches from the surface of the board (9 feet 7 3/8 inches from the bull to the front edge of the line on the diagonal) and the line will be no longer then 36 inches or 18 inches to either side of center.


  1. The dartboard shall be firmly anchored and well illuminated.


  1. The dartboard shall be positioned so that it is readily available to the player’s without distraction to the thrower (ie. not next to an exit, entrance, restrooms, kitchens or bar).


  1. The dartboard must be in good condition. No bumps, missing wires, or missing bristles.


  1. An out chart of reasonable size must be supplied so that is it legible for the thrower.


  1. The scoreboard will always be legible from the throwing line.


  1. The sponser or management of the establishment will make sure that there is a separate board available for practice to all team members. Hardships will be left up to the discretion of the Board of Directors.


ARTICLE 2 - DUTIES OF TEAM CAPTAINS


  1. Start matches on time. Matches are scheduled on Tuesdays at 7:30pm. First games must start by 7:45pm, if not a forfeit of the game may be called.


  1. Play when at least three players are present. If less then three players are present, the match will be rescheduled anytime during the current season. If the entire match is forfeited, the team in the right will receive 6 points. Using a 9-dart warm up prior to shooting individual players will receive 9 darts for 601, 18 darts for cricket, and 18 darts for 301(a representative from the opposing team MUST be present). You must turn in the sheet that has been filled out to get credit for individual games. The forfeiting team will receive zero points. If a team forfeits twice during the season, the team will be barred for the rest of the season. You may use the dart banquet night as a make-up night, but we STRONGLY suggest you play a double match the next time you meet. The Board of Directors must know of any rescheduled or forfeited matches. If you are having trouble rescheduling the Board of Directors will invoke Article 7 section A.


  1. The match reports MUST be filled out completely and correctly. NO DRAWINGS OF ANY KIND will be allowed (subject to point(s) dedutions). The home team captain is responsible for top line of match reports: DATE, DIVISION and WEEK#. Each captain is responsible for their team’s name on their side of the match report. The home team captain is responsible for maintaining the match report throughout the course of the night (points will be deducted from the home team for any violations of this section).


  1. All players’ spots must be filled in with a rostered player’s name. AT NO TIME SHOULD A NON ROSTERED PLAYER (a player that was not on the final roster, a player that is on the final roster but has not yet payed player fees in full, or a player added to the team without the permission from the Board of Directors after final roster turn in). Player will be listed on website.


  1. Substitutions are filled in by placing the substitution initials in parenthesis next to the original player’s name. Example: Joe Player (T.P.). If the substitute plays, fill in the complete substitute player’s name. Example: Joe Player (T.P.) Tom Player. Please line through the player who is not playing. When this is seen the statistician will know that the substitute has played and will receive the points for the matches that he/she has actually played.


  1. Emergency substitutions – If a player is not present to play their game (due to a legitimate emergency situation), any rostered player not already playing that game may fill in even though their initials are not already written in.

See Article 4 Section A for further info on this topic.



  1. It is the captains responsibility to pass along all communications that he/she receives (stats, notables, banquet information, etc.). Failure to relay information subject to point deductions.


  1. The captains are responsible for smooth running of the match.


  1. Both captains must sign and return the match report, even if the match is protested, postponed (write date postponed on it), or forfeited. Board of Directors must be notified of any protested, postponed or forfeited matches within 24 hours.


  1. Match reports are turned in at the RG’S, and American Legion (Haverhill) after the match is completed or by 5:00pm on Wednesday. Failure to do so will result in point(s) deduction(s). Match reports can be emailed to match@haverhilldarts.com , scanned in JPEG format.


  1. Captains must settle any dispute in private conference. If the match is protested the HDL must receive written notice of protest within 24 hours of the conclusion of the match. Write PROTEST on the match report. You cannot decide to protest after the match has been played. The opposing captain has the right to know.


  1. A captain, cocaptain or any one rostered player will be responsible to attend any meeting requested by the Board of Directors to represent their team.


ARTICLE 3 - TEAM PROFILE


  1. A team roster shall consist of a minimum of 6 players and a maximum of 9 players if so desired can compete in a match.


  1. Rosters may be changed or added to until the third week of the season, subject to Board of Directors approval and the added player(s) pays their player fees in full before playing any game. Violation of this rule will result in the deduction of points for the games that the unrostered player has played. The team is also subject to point deductions.


  1. Once you play for a team (have been put on a roster and thrown darts for that team) you may not switch to another team or division.


ARTICLE 4 - MATCH PROFILE


  1. All rostered members of a team can be used in any order or spot on their teams match report. No player can shoot twice in any one game (i.e. two 601’s, two Crickets, or two 301’s).


  1. The match report will be filled out by the teams captain or cocaptain, filled out in the blind (NO PEEKING).


  1. The submitted line up will be the playing order for that match.


  1. The match report will consist of the following order of play:


2 games of 601, three person teams, double in double out. Each win gets 1 team point and 1 individual point.


3 games of Cricket, two person teams. Each win gets 1 team point and 2 individual points


6 individual games of 301, 2 games out of 3, double in double out. Each win gets 1 team point and 4 individual points.


Each match has a total of 11 points, and the division standings will be based on the total points scored by the team


  1. The Cricket games will consist of 2 out of 3 games.


  1. The visiting team starts the first 601 the first Cricket and the first 301. The match report has an asterisk next to the team or person who has the option to throw for the cork.


  1. ALL GAMES WILL START WITH A CORK-THROW. If a tie occurs, rethrow; reverse the order of shooters. NOTE – Neither the scorekeeper nor player shall touch a dart while judging a cork-throw. If a dart bounces out of the board, it may be rethrown. If the next dart knocks it out it may not be rethrown. A bullseye (double cork) can be pulled out be the throwers descretion. Double bull beats a single bull.


  1. Cricket & 301 - The loser of the first leg has option to cork for the second leg. If a third leg is necessary a coin toss decides who throws for cork first. The visiting team has the option to call the coin toss first. The winner of the coin toss has the option to throw first at the cork.



ARTICLE 5 - SCORING AND SCOREKEEPING


  1. The scorekeeper for first game should be from the home team .The second game would be scored by the visiting team. The remainder of the match will be scored using this rotation. Players only through his/her team captain, and for a good reason may make a change of the scorekeeper.


  1. The scorekeeper shall remain still and quiet at all times while scoring unless asked to verify a dart or score. No leaning in to see unless asked to check.


  1. The scorekeeper will announce the score and the player will verify it. The darts must remain in the board until the score is agreed upon.


  1. Any changes to the score must be corrected while no one is shooting and in the following order :


601 and 301 games – the score must be changed before the team with the error shoots again. (I shoot, mistake made, you shoot, score is corrected, and I shoot now). Correcting of the score is not going to change any strategy.

Cricket - the score must be corrected before the very next shooter (I shoot, number isnt marked closed, correct the score, next player shoots). Because if the number shows open and the next person scores on it, and then you try to change it. Just doesn’t work. It will change the strategy to the score after the next person shoots.


Errors in the scoring column can be changed when they are noticed. Score keeper will call time out.


  1. The scorekeeper can only tell the player what the score is or what has been scored. The proper way is to write the score and the remainder. At no time will the scorekeeper tell any shooter what to shoot for.


  1. The player is responsible for throwing at the right number (i.e. the scorekeeper says 30 and you think he says 13).


  1. All scoring of 301 and 601 games should show the score for each turn and the remainder.


  1. All-star points will be gained from scores of 100 or better in 601 and 301 games. All points must count, busts do not count. They will be written as 100, 140, etc. not T00, T40 on match report. Violation of this rule will result in lost point(s).


  1. Cricket rounds of 6 or better count as well as 4 or more cores. Rounds of nine all triples must count. If the opposing team has their 20’s closed and you have only one, you hit a triple 20, triple 19, triple 18 that would be a round of 8 because you only needed two 20’s.


  1. High on and high outs scores are 100 or better. It must either tie or beat the existing high on or high out.


  1. Third game notables do not count towards all-star points but however 180, high on, high outs, and round or nines, and round of 6 corks, count for trophy’s. That is why they are written as 1803G, R093G, etc. on match reports. Third game tons and rounds do not count towards HOT HANDS.


  1. Enter all notables on the match report, as they occur, not at the end of the night. The report will not be changed once it is turned in.


  1. At no time during the match should any person other then the scorekeeper be beyond the throwing line. This also includes sitting at tables in the shooters peripheral vision. If this is a problem with the shooter the table will be moved.


ARTICLE 6 – PLAYOFFS

A. Playoffs will be played on Tuesday and Thursday nights. Board of directors may from time to time need to adjust

this rule due to holidays. Start time is 7:30 PM


  1. In the first round of playoffs 1st place plays 4th place, 2nd place plays 3rd place. 1st and 2nd place Captains have an option to play home or away on the first of the two nights unless there is a conflict (i.e. too many teams at home without enough dart boards or over crowding). Captains will be notified of the location they will be playing at (SEE ARTICLE 7 SECTIONS A & I).


  1. For final playoff rounds the HDL will notify captains where they will be playing (SEE ARTICLE 7)


D. Playoffs will consist of a race to twelve games won. In the event of a tie, a tiebreaker will be played. The tie

Breaker will consist of one game of 601, one game of cricket (best two out of 3), and one

Game of 301 (best two out of 3). AT NO TIME IS ANY ONE PLAYER TO PLAY IN MORE THAN ONE OF

THESE GAMES. I.E. IF YOU PLAY 601 YOU CAN NOT PLAY ANY OF THE OTHER GAMES DURING A

TIE BREAKER.


ARTICLE 7 – MISCELLANEOUS


  1. League officials reserve the right to reschedule any match, time, and place to maintain an equitable and efficient competition schedule.


  1. In the absence of a team captain the cocaptain is responsible for the match report for his team and any problems that may arise.


  1. The fowl line rule will be strictly enforced. No portion of a player’s foot or shoe may extend beyond the front of the line.


  1. If a player throws out of turn, the opposing team has the option of having the round rethrown or allowing the round to stand as thrown. Playing order reverts to what was scheduled.


  1. Except for the scorekeeper coaching is allowed by any other player. Please use one person, not everyone screaming what to shoot for.


  1. The home team has the option of choosing which board to play on if there is more then one board. If there is more then one team playing at home, board choices are made by a coin toss or mutual agreement of home captains.


  1. If a team drops out or is barred from finishing the season the following happens:

15 WEEK SEASON

If a team drops out during weeks 1-5 no points scored on that team will count. This includes all-stars, rounds and individuals points.

If it happens between 1-10 only weeks 1-5 will count.

If it happen between weeks 11-15 only weeks 1-10 will count.


14 WEEK SEASON

If a team drops out between weeks 1-7 no points will count. This includes all-stars, rounds, and individual points.

If it happens during weeks 8-14 only weeks 1-7 will count.


  1. Players are to conduct themselves in a sportsman like manner at all times. This rule is intended to include extreme drunkenness, foul language, intentionally distracting other shooter, intentionally aggravating the opposition in any manner, slamming and throwing of darts at anything other than the board, any physical violence, kicking and/or punching or walls.


  1. If a match is to be rescheduled, forfeited, or protested both captains must call THE BOARD to notify the league of their intent within 24 hours and to ensure both team understand the change and schedule. If only one captain notifies us of a change, and there is a problem the team that notified us will be in the RIGHT and will win the dispute and points for forfeit.


  1. NO CALLS TO LEAGUE MEMBERS AFTER 10:00PM DAILY OR ON TUESDAY NIGHTS, NO EXCEPTIONS.


  1. At no time will the HDL be held responsible for misspelled names on trophies, shirts, jackets, or plaques if this is the how the name is spelled on the final roster. NO EXCEPTIONS.


  1. At no time will the HDL be responsible for information (problems, questions, playoff locations, etc.) not given to captains due to lack of address and/or telephone numbers missing from final rosters. NO EXCEPTIONS.











ARTICLE 8 – PENALTIES AND POINTS DEDUCTED


OFFENSE PENALTY


No showing at meetings 1 point loss


Late match report 1 point loss


Missing information on match report 1 point loss each piece


Unclear information on match report 1 point loss on each piece, and points won’t be awarded to the players if statistician cannot read them clearly.


Doodling of any kind on match report 1 point loss for home team (home team is responsible for maintaining match report)


Poor sportsmanship Points loss up to 10 points, ejection, or suspension (see Article 7 section H)*


Throwing and slamming of darts Points loss up to 10 points, ejection, or suspension (see Article 7 section H)*


Physical violence Points loss up to 10 points, ejection, or suspension (see Article 7 section H)*


Late Fees The HDL will inform the Captains of any fees that are owed. All fees are due before the team is to play.


  • *Board of Directors to determine punishment. If you are suspended you may appeal to the Board of Directors for permission to play in the season following your suspension.



HAVERHILL DART LEAGUE


(See article 5 sections H, I, J & K for additional info)


GUIDELINES FOR ROUNDS OF HOT HAND/ CRICKET HOT HANDS


DIVISION MINIMUM

AA & A 20


B 16


C 14


D 12



GUIDELINES FOR TONS HOT HAND


DIVISION MINIMUM

AA & A 425


B 375


C 350


D 325


GUIDELINES FOR LOW DART GAMES


DIVISION MINIMUM

AA – D 15


GUIDELINES FOR HIGH ON & HIGH OUTS


DIVISION MINIMUM

AA – D 100































© Simon Romanski 2005